Description

EVENT DETAILS
Spielbeschreibung/ Regelwerk auf Deutsch:
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Game Info/ Game Rules in English:
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The city of Paelo was once a thriving metropolis, a hub of culture and commerce. But now, it’s a shadow of its former self, a den of vice and corruption ruled by the merciless Cartel.
The streets are littered with the remnants of a once-great city, graffiti and bullet holes covering the walls of decaying buildings. The only sound is the constant hum of generators and the occasional crack of gunfire in the distance.
The Cartel holds sway over the city, their influence felt in every corner of Paelo. They control the drug trade, the weapons trade, and every other illicit activity in the city. They have no regard for human life, and their brutality knows no bounds.
But the Military Police is not far behind. They have been sent in to restore order and take down the Cartel once and for all. The streets are filled with checkpoints and patrols, their presence a constant reminder of the struggle for control.
Meanwhile, the PMC section lurks in the shadows, always looking for a way to profit from the chaos. They change sides at a moment’s notice, willing to work with anyone who can offer them the most money.
The three factions are locked in a deadly game of cat and mouse, each fighting for control of the city. The Cartel fights to maintain their grip on power, while the Military Police and the PMC section fight to take it away from them.
In the midst of all this, a rumor has spread throughout the city. There is a hidden cache of weapons and drugs, stashed away in an unknown location. The three factions will stop at nothing to find it, knowing that it could be the key to finally gaining the upper hand.
The streets of Paelo have become a warzone, a battleground for the fate of the city. The air is thick with tension and the scent of fear, as each faction fights for their own survival. Who will emerge victorious in this epic struggle for control?
The Cartel: A powerful criminal organization controlling the drug trade. They fight against the Military Police and must defend their drug labs, convoys, and routes. They are well-equipped and well-funded with advanced weapons and technology.
Dresscode for Cartel:
Allowed:
- Civilian attire
- Poncho (without camouflage pattern)
- Bandanas (available for purchase at the event)
- Sombrero
- Caps (except for black caps)
- Chest rig, belt, or plate carrier (Can be in any camo)
Not allowed:
- Boonie hats
- Helmets
- Black-caps
- Any camouflage pattern
- Any black clothing ( also Multicam black, Kryptek typhoon)
Please note that as a member of the Cartel, it is important to maintain a civilian appearance. Therefore, any military-style clothing or accessories, including camouflage patterns and black caps or jackets, are strictly prohibited.
To achieve the full experience in a MilSim game, players must immerse themselves in the gameplay, including their attire. Following the dress code assigned to each faction is a crucial aspect to accurately represent their roles and make it easy for other players to recognize them. Avoid exploiting loopholes or twisting rules as this can hamper the game and spoil the overall experience. Always keep in mind that just because something is not explicitly prohibited, it does not necessarily mean that it is a wise decision.
The Military Police: A highly trained and organized force responsible for maintaining law and order in the region. They are equipped with state-of-the-art weaponry and are tasked with taking down the Cartel’s illegal drug operations. They must protect the citizens from the Cartel’s violence and ensure that justice is served.
Dresscode for Military Police (MP):
Allowed:
- Combatshirt and pants in the same camouflage pattern
- Helmet
- Boonie hat
- Chest rig, belt, or plate carrier (Can be in any camo)
Not allowed:
- Multicam Black camouflage pattern
- Kryptek Typhoon camouflage pattern
- Civilian attire
- Any black clothing
- Caps
- One-color pants
Please note: As a member of the Military Police, you are representing a military force, which is why your uniform must be in the same camouflage pattern. Do not mix clothing with different colors. All camouflage patterns are allowed, except for Multicam Black and Kryptek Typhoon.
To achieve the full experience in a MilSim game, players must immerse themselves in the gameplay, including their attire. Following the dress code assigned to each faction is a crucial aspect to accurately represent their roles and make it easy for other players to recognize them. Avoid exploiting loopholes or twisting rules as this can hamper the game and spoil the overall experience. Always keep in mind that just because something is not explicitly prohibited, it does not necessarily mean that it is a wise decision.
The Private Military Contractors (PMC) are a group of hired guns who will take any job as long as the price is right. They are skilled fighters with top-of-the-line equipment and are willing to switch sides for the highest bidder. The PMC are often called upon by both the Military Police and the Cartel, making them a wildcard in the game. Their loyalties lie with whoever offers the most lucrative deal, and they are a force to be reckoned with on the battlefield.
Dresscode for PMC:
Allowed:
- Black jacket
- Black combat shirt
- One-color pants (no camouflage pattern)
- Black cap
- Multicam Black
- Kryptek Typhoon
- Chest rig/belt/plate carrier (Can be in any camo)
Not allowed:
- Any camouflage pattern (other than stated above)
- Helmet
- Boonie
Please note: As a member of the PMC side, you are expected to maintain the look of a private military contractor. Therefore, camouflage pants, helmets, and boonies are not allowed.
To achieve the full experience in a MilSim game, players must immerse themselves in the gameplay, including their attire. Following the dress code assigned to each faction is a crucial aspect to accurately represent their roles and make it easy for other players to recognize them. Avoid exploiting loopholes or twisting rules as this can hamper the game and spoil the overall experience. Always keep in mind that just because something is not explicitly prohibited, it does not necessarily mean that it is a wise decision.
Each squad has a designated medic. The medic keeps a list from 1 to 20, which includes various injuries or conditions a player may suffer.
When a player is hit, he must call out “hit” and immediately put on his death rag to indicate that he is out of the game.
The player must choose a number between 1 and 20.
The medic then looks at his list and determines the injury or condition that corresponds to the number selected. The medic informs the player of the injury or condition that corresponds to the chosen number.
The medic then applies a bandage to the player.
The medic can heal players from his own squad as well as from other squads, but he can only heal a player once. If a player is hit again, they must return to their respawn point.
If the medic is hit and cannot treat injured players, the squad may request assistance from another squad’s medic. The backup medic is sent to the squad to provide medical assistance.
If a player is hit and cannot be treated by the medic (for example, because the injury is too severe), the player must return to the nearest respawn point before resuming play and remain there for one hour before resuming play.
Please note bleed out time is 25 Minutes
Night games can be dangerous, which is why it’s crucial to follow all safety instructions. To ensure a safe environment, the night game will take place in a designated area.
Gun Safety & General
-Sniper rifles are prohibited during night games.
-Every player must use a tracer unit or a flashlight when firing their rifle. It is necessary to simulate the muzzle flash, and when using a flashlight, a flash must be made every 3-5 shots.
(We recommend using a tracer unit since it’s more enjoyable than using a flashlight, and the BBs look like a light sword.)
NVGs are allowed at the event!
HIT Rule
-When a player is hit, they must turn on a red light to signal that they are HIT. If they have no red light a Red Lightstick has to be used (can be purchased at the Event)
-The signal must remain on until the player is healed by the Medic and back in the game.
Medic
-The Medic rule is different from the day games. During the night game, the medic must wrap a bandage around the wounded player, and after this process is done, the player is back in the game.
Please note: Each player can only be healed once. If they are hit a second time, they must go back to the Spawn. Don’t worry, there will be mobile Spawns.
Red Light
Red light is only allowed to signal HIT players and is not permitted otherwise. This is important since any other use of red light can lead to misunderstandings.
We are very committed to providing a pleasant day of play for everyone. For this reason, we place great emphasis on fair play. Additionally, all players are required to wear appropriate protective equipment on the site, consisting of: eye protection or face mask. There is no place for arguments or insults on StandBuy Events. Players who do not comply will be asked to leave the site and will be banned from future events. The same applies to the deliberate destruction of facilities on the playing field (walls, windows, etc.).
All players who enter the playing field do so at their own risk. No liability will be accepted for injuries or loss of personal property.
Minimum age requirement: Participants must be at least 18 years of age.
Registration: Participants must register in advance. On-site registration will not be accepted.
Alcohol policy: The consumption of alcohol is strictly prohibited on the day of the event. Violation of this rule will result in immediate disqualification from the event.
Arrival and departure times: Participants can arrive between Friday 17:00 and Saturday. Departure must take place no later than Monday 09:00.
BBs requirement: Only biodegradable BBs are allowed to be used during the event. Participants found to be using non-biodegradable BBs will be disqualified.
- Grenade guidelines: All acoustically loud grenades, such as ThunderB or grenades from TAGinn or other brands, are strictly banned at the event. Only BB grenades that do not produce any loud acoustic sound are allowed.
Pyrotechnics policy: The use of pyrotechnics is allowed, but only those provided by the organizer and sold at the event. Participants must follow all safety guidelines and use pyrotechnics responsibly. Any violation of this rule will result in an instant ban from the event and possible future events.
Safety: All participants must wear appropriate eye protection that fully covers their eyes. Participants must also follow all safety guidelines provided by the event organizers.
Code of Conduct: All participants must follow the code of conduct provided by the event organizers. Violation of the code of conduct may result in disqualification from the event.
Rules
The vehicle must be driven at a maximum speed of 30 km/h and can only be moved on designated roads for safety reasons.
The vehicle can be taken out of play by a direct hit from a 40mm grenade launcher or by players destroying its hit system.
A red flag on the vehicle indicates it is out of play, while a green flag indicates it is still in play and can be engaged.
Registration:
If your team has a vehicle and would like to use it during the event, please send us pictures/videos of the vehicle via email and we will determine if it is approved for use. Vehicles will only be allowed for Cartel teams.
Email: info@standbuy-airsoft.com
By sending the pictures and videos, you confirm that you have read and accept the terms and conditions for participation, including the Disclaimer of Liability of the Property Owner and the Organizer.
Can be downloaded here:
Coming soon
Pistols / Shotguns
Max 1.64 Joule
Med. Semi (0) m / Med. Full-auto (25) m
SMGs / Rifles / LMGs
Max 1.64 Joule
Med. Semi (0) m / Med. Full-auto (25) m
DMR Rifles (semi locked)
Max 2.3 Joule
Med. → (25) m
Backup needed!
Bolt Action Sniper Rifles
Max 2.8 Joule
Med. → (30) m
Backup needed!
“Regardless of whether they are HPA, AEG, Spring or GBB rifles, all will be measured using their own BB weight.”
Friday (09.06)
- Arrival is permitted from 5:00 PM.
- Chronograph and registration services will be available until 21:00 PM
- Participants are welcome to gather and socialize in the designated area.
Saturday / Game Day (10.06)
- Chronograph and registration services will commence at 6:30 AM.
- Game briefing will be held at 9:10 AM.
- Gameplay is scheduled to begin at 10:02 AM.
- Gameplay will conclude at 23:00 PM
Sunday / Game Day (11.06)
- Gameplay is scheduled to begin at 08:01 AM.
- Gameplay will conclude at 15:00 PM
Monday (12.06)
- Participants have to depart until 9 AM.
Please note that this schedule is subject to change at the discretion of the event organizers. Participants are advised to check for updates and confirm the schedule prior to the event.
DRESSCODE/MISSIONS
TIMETABELE


SPONSORS
THE TERRAIN



















EVENT PATCH
“Participate in NARCOS Milsim event and purchase a limited-edition event patch, only available to attendees.

GAMEPLAY VIDEOS

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